![]() ![]() Keeping hovercraft or shuttles above the ground (thrusters in six directions)ĭetect that Hinge/Rotor has reached a specific orientationĭetect boarders, detect damage to own gridĭetect damage on same grid, detect 3D Printer completionĪ set of functional blocks of your choice, excluding armor blocks The EC monitors only blocks on the same grid, or on a connected or merged) grid! Neither block variant has any configurable LCDs, but both have a very techy looking front panel that can also be used for decoration. To access the small grid variant, you need to add a Control Panel or use a cockpit or any other block with terminal access. The large grid version has a built-in Control Panel. The Event Controller block is quite cheap to build and can be used in early game, but it's also very fragile and breaks easily when exposed in battle. ![]() The Event Controller is 1x1x1 blocks large and exists for small and large grid. If Progression is on, build a basic Assembler and some lighting block first to unlock this block. In contrast to scripts and script mods, the Event Controller also works on consoles.The Event Controller can monitor a wider variety of state changes on its grid than a Sensor or an Air Vent can.Automatons, Sensors, weapon AI and CTC AI react to grids, meteorites, or players - while the Event Controller watches only blocks.Automatons, weapon AI and CTC AI detect other grids up to 2-2.5km away - while the Event Controller monitors only its own grid.Even players on consoles that disallow scripts, and any players who cannot write scripts, can use an Event Controller to do basic "programming". The Event Controller exposes a lot of functionality to the vanilla game that was formerly accessible only through scripting and modding. Or in case of base automation, "If the piston elevator reaches the middle floor, stop and open the doors", and many more. For example in case of a mining drone, “If your cargo is full, then return to base”. ![]() Picture "events" as a way to give drones commands in an if-this-then-that format. Use this automation block in conjunction with other Artificial Intelligence blocks to create logic systems. The Event Controller monitors the grid's block states for you, and when values change, it reacts by triggering your chosen toolbar actions. The Event Controller is a functional automation block in Space Engineers that gives your grids "senses" for its own blocks. ![]()
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